Developing with Unity for MonoGame II
There were some responses to my last blog post entry.
Among the comments and feedback, there was also the question: why using Unity?
This question was a little surprising to me, because my impression is that Unity is currently the absolute dominant game development environment?!
I personally think that Unity offers enormous advantages:
– Rapid development, fast edit / test cycles
– Allows easy customizations of the editor by means of simple scripts
– The asset store
BTW: What are your favorite features in Unity?
I made a 3 minute screencast showing a typical turnaround cycle:
– Construction of a new level in Unity
– Add the level to the FFWD configuration
– Conversion of the project to XNA
– Compilation of the assets (Content Pipeline) in VS2010 to .xnb files
– Transfer of .xnb files to a Windows Phone 8 project
– Deploy and test the game
Of course this can only be a quick overview of the workflow. I will write more posts about it.
Are there certain things that you want to see in the next blog post?
If not, I’m going with things that I think are interesting about this workflow.
So just let me know what you are interested in.